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Cathedral Ruins Environment in Unreal Engine 4

This is an environment that I created as part of a portfolio class for school. I created the models in Maya and the materials in Substance Designer. The lighting and level assembly was done in Unreal Engine 4.53. The assets were created modularly and were textured using a combination of tiling materials and a trim sheet. I also used vertex blending and decals to add additional variety to the modular assets.

These are the modular assets that makeup the environment.

These are the modular assets that makeup the environment.

These are the master materials used in Unreal Engine 4. All other materials used were instanced from these master materials.

These are the master materials used in Unreal Engine 4. All other materials used were instanced from these master materials.